The Gods no longer walk among us…

nativity painting of people inside a dome

So much like the world we know…

Eliantha is a world similar to Earth. In our world at the end of the last ice-age, humans banded together in larger and larger groups to form urban centers supported by agriculture. None of that happened over night, and geographically it was spread out over hundreds (in some cases, thousands) of years. Eliantha also saw people band together, but it was far different for them.

Rather than an ice-age, Eliantha experienced the arrival of Gods from the Heavenly Realms. These immortal beings brought knowledge, civilization, and magic with them. They found mortals living in the world already, but found them sadly lacking the traits they wanted. So they meddled. New peoples arose and were cast off, as the Gods sought out better subjects. While most of these people perished, some managed to survive without the succor of the Gods.

All that glitters…

After the arrival of the Gods, came the demons and devils who had pursued them. Clawing their way into Eliantha from the Nether Realms, the most foul beings assailed the mortal world. They were cast back into the hells they came from by the Immortals who had adopted Eliantha as their home. But there was great suffering from the war the two forces waged. Some of that suffering went unheeded, but the remnants of mortal tribes rebuilt their shattered world.

For their part, the Gods ruled Eliantha, and many wonders flourished. Demi-gods rallied mortals to their causes. Many different tribes spread out across the world and prospered. Grand cities and wonders sprang up in testament to the influence of Immortal grace and power. But not every heart thrilled at the glory of the Gods. Often capricious or uncaring of mortal woes, the Gods allowed suffering and injustice as often as they relieved it.

Power comes in many forms…

The great equalizer was magic. Mortals learned to wield magic, and taught their children. Generations passed on what they had learned and grew stronger than the ones who came before them. While no mere mortal was a match for the power of a God, a hundred mortals could stand against them, and they did. Mages all over the world found ways to bind their deities from interfering in mortal affairs.

Many ages came and went, but eventually, the Gods power waned, and they were banished from Eliantha altogether. Their influence is far from what it once was, but they can still make their presence felt. Gone are the days of maidens taken by a lustful immortal, cities no longer cower from threats of doom from their impiety, but gone too are many of the gifts once bestowed upon thankful worshippers.

Magic glitters, too…

Now the Gods are all but silent. Humans have pushed back or outlived most of the magical creatures from ages past. Those few who remain are incorporated into the very fabric of daily life. Magic in general, has lost its luster. But still, magic, and the Gods themselves are not so distant as many wish to believe. Nor are the immortal enemies of the Gods, demons and devils still plot and scheme in the Nether Realms.

These ancient foes have launched a new campaign against a world that hardly believes Immortals exist. The danger has never been greater, but those who would stand against evil have few of the tools that once held the Nether Realms at bay. Eliantha will need new champions, new weapons, and long forgotten knowledge to defend their world. Will the demons prove too powerful, or will the Gods overcome their banishment to intercede? Can the poor misbegotten mortals find any other option?

Evil in mortal form may be the deadliest kind of magic.

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